

The addition of branching paths has allowed you to accomplish the same goals and reach the same endings with different plans and procedures. Enemies have more wily patterns bouncing, wiggling, and rolling all over the place in the most intimidating ways imaginable. Nearly everything in Spelunky 2 has become more fluid, and that’s not just limited to the crazy physics on lava and water. Hidden zones have been overhauled, with most of them appearing in the form of “sub-worlds”, unique areas nestled behind doors on the interior of a level, and bosses are (for the most part), much more dynamic than they were previously. While there are a few major changes, like the addition of mounts or branching paths, pretty much everything has been expanded upon from Spelunky HD in new and exciting ways. You navigate through four levels of various themed worlds, using all manner of tools and tactics to jump and whip your way through a slew of enemies and traps in hopes of reaching one of many ends. Spelunky 2 largely plays the same as its predecessor. Spelunky 2 is that bigger and bolder version I was hoping for, and barring some strange design choices, manages to successfully replicate the feeling of playing Spelunky for the first time all over again. You can bet that when Spelunky 2 was announced, I was beyond stoked to get back in the habit and flex my skills in a new and expanded version of the game I came to love. When the Steam version came out, with its daily challenge feature and leaderboards, I got even more hooked, going for some of the hardest achievements in my attempt at technical perfection.
#DUAT SPELUNKY 2 FULL#
I spent at least a little bit of every night after high school trying to get further and further in the procedurally generated platformer, which was full of secrets in a way that tickled my Banjo-Kazooie brain.


Anubis: Unique enemy on 4b-1 who drops the scepter required to get into The Lost City of Gold.

Necromancer: Keeps summoning red skeletons until killed.Cat Mummy: When these quick-moving felines hit you, you’ll be cursed to having 1 HP.If the projectiles don’t strike you, they turn into enemies like bees and bats. Sorceress: Head-ache inducing women who float and send projectiles at you.Mummy: A hulking monstrosity that shoots fast-moving locusts in front of it.Cobra: A reddish snake that moves similarly to the classic green snake, but spits poison in front of it.Crocman: Erratically moving and teleporting crocodiles that’ll take a bite out of you.He will reward you with an Alien Compass provided you find him. If you released Van Horseling in Volcana, he will appear in through a small door in Temple of Anubis (4b-1). Besides dying and reviving with the ankh, this is the only way I know of to cure a curse. Successfully completing this challenge in the Temple of Anubis awards you an elixir that cures poison and curses. This time your goal is to light all the torches in the room in a short time, a difficult task if you lack the jetpack. Somewhere in 4a and 4b the mysterious Tun appears for another challenge, this time costing $25,000. Here’s Duat starting at the City of Gold: Defeat Osiris and obtain the Tablet of Destiny. There is indeed a lot of gold in this secret area, but the biggest attraction is the altar on which one with the Ankh can sacrifice themself, gaining entry to Duat.Īccessible through golden door in Lost City of Gold if you sacrificed yourself on the altar. If combined with the Hedjet (Black Market), the Scepter will allow entry into the Lost City of Gold on 4b-2.įind golden door in 4-2 and use Anubis’s Scepter from 4b-1 with Hedjet to enter. If you take him down, he drops the Scepter. Sleeping when you arrive, Anubis awakens when you are close to shoot devastating rings your direction. The alternate world 4, similar to Spelunky HD’s final world, is arguably more difficult than world 5 and 6, as the enemies appear clumped, shoot fast-moving projectiles.
